Untitled Solo Project

A game built from scratch, solo — world, art, and systems all mine. This page tracks progress as it happens, from first blockout to whatever ships.

Dev Log

OCT 2026

Blockout pass

First playable blockout of the opening area. Focused on scale and readability before any art pass — placeholder cubes standing in for props.

SEP 2026

Core loop defined

Locked the core gameplay loop on paper. Next step is prototyping it in-engine to see if it actually holds up.

AUG 2026

Project kickoff

Started the project — scope, references, and a rough art direction board pulling from the 3D and illustration work on the Portfolio page.