A game built from scratch, solo — world, art, and systems all mine. This page tracks progress as it happens, from first blockout to whatever ships.
First playable blockout of the opening area. Focused on scale and readability before any art pass — placeholder cubes standing in for props.
Locked the core gameplay loop on paper. Next step is prototyping it in-engine to see if it actually holds up.
Started the project — scope, references, and a rough art direction board pulling from the 3D and illustration work on the Portfolio page.